Posted in Examples on November 11th, 2008 by sHTiF
Another update is here, this time its new type of texture ShaderTexture. It uses the new Flash10 shaders to generate bitmap data, input dependencies structure is not yet final, still working out the details and pros/cons of each.
Anyway i made a demo of this new feature using one of our own shaders Double Plasma which you may have already seen in Adobe’s Pixel Bender filter gallery made by Flash-CORE team member Cifko, actually it is plasma algorithm from one of our first demos Phoby which ended up 3rd at the Fiasko demoparty in 1999. Nostalgic indeed :)
At this time i didn’t do any optimization except some of the obvious ones, so the speed may be greater in the future. Here is a simple demo, just a room with shader texture on every wall and camera has fov of 135, you can ofcourse change the fov during runtime as well, its trippy enjoy ;)

View Demo: DEMO
Tags: Agile3D