Posted in Examples on November 1st, 2008 by sHTiF
So another Agile3D update, this one is not a math problem it was actually pretty easy to implement but its quite a nice feature. ViewportTexture is a new type of texture that is linked to a camera viewport, so this way you can bind scene rendering to custom texture and then use within material. Its application is pretty simple you can use it to render remote scene locations and use it as a texture for monitors, TVs, etc. It will also be used for reflections later since reflections is a type of customized viewport rendering.

Viewport Rendering demo: DEMO
Tags: Agile3D