Creating scene interactivity DEMO

Sorry for the delay, there were some major changes in my life and i didn’t have time to blog. The “bad” news is that i am no longer working for the company i worked for in last 3 years. We had some opinion differences about the company future, where i wanted to focus on application/framework/core development but it just wasn’t in the cards, however i am still staying as external collaborator. The “good” news is that i will have a lot more time for experimenting with flash. This was after all the major reason to leave the nine to five job, and focus on pushing the boundaries. If anyone has any interesting ideas, or wants a collaboration on some project drop me a line. :)

But back to the topic even though i really didn’t have time to work on Agile3D i am posting a demo on scene interactivity i created in january. Its simple, to interact with the textures just hold SHIFT.

View Demo: DEMO

First texture is a simple painter with a few tool options to experiment with, second texture is very simple video player just becouse this is probably the most used application within 3D in flash. The final texture loads external SWF, in this scenario its our old Flash 9 3D engine demo. The external swf uses stage position of the mouse for the rotation offsets, if someone really wanted to implement external swf as interactive texture its not a good idea to use stage property but rather use some kind of canvas. It doesn’t matter here, since the demo is just for fun :) Enjoy and keep tuned for the next demo, since this was never intended to be the final one.

Are there any examples of scene interactivity that you want to see?

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